Thursday, April 21, 2011

World of Darkness One Rote

Contemplating around things, and thinking of funny jokes one of those, like 'chehehe' ideas. A real :ROFL: idea. Ya know when you contemplate flying satanists, shapechanging panda bears, and the assorted version of will working and magic ..believe that these things are in some distant echo of possibility and are want to weave these thoughts into some sort of experiencable phenomena of play. I came up with a Euthanatos / VA rote. Wanna hear about it? Here it go,

A reality hacker plans a modification to a computer algorythm. More than the simple actions, but the entire experience of redesigning the program. This rote prepared the mage could instantaniously apply the task to the designated target. *Magic* This would require some form of data storage prime/spirit/mind rote to prepare, and some fashion of quintessence spenditure. If spirit an action on the other side, if prime ..well, if mind the memory might be sacrificed or stamped depending. Fin! Rote:System Hack.

In dice this would be a rote activation roll (arete) to create the storage space. Possibly a social roll, if you are using the spirit sphere. The Storyteller then performs the same series of skill checks that would need to take place to hack the system in question. You may or may not then require a containment or storage roll (arete) again so that the actions are maintained (paradox induced failures are a possibility here) and then! The spell casting itself, aka the fun part. You would be bop your way into the place that the spell is to go off and trigger it with another arete roll. If your curious 'arete' means 'understanding' in like Greek or Etruscan or something. SUccess results in the hack substantiating instantly, failure ..well that is the fun part about this particular magical system. Failure could mean ..anything.

Mage The Ascension is not about fireballs and dragons. The theme of this story play setting is that of nearness to reality. How would this, *really work? Magic being 'not as easy as falling off a log' but a simple action that is contingent upon the character's comprehension of reality. The idea is simple. The more you know, the more you can effect. Realms of understanding are differentiated into 'spheres' that define the mechanical aspect of what kind of phenomena you are able to create. Paradox represents the *gap* between the character's understanding and the reality of the situation. A matter rote extends the character's comprehension beyond human ken. A forces rote turns the flow of gas in a pipe to trigger an explosion. Paradox occurs.

No matter what, the mage's arete is insufficient to alter the very fabric of reality directly. Though these are the understandings of the sphere's of entropy and prime. Destruction and Creation. Should a mage utilize more than the first rank (the observational) allowances of the sphere at least a single paradox will occur. Using matter one to analyze the pipe is fine, reality has not been altered. Your character has simply become aware of information that ultimately his avatar is already aware of. Using the allowances of force two in order to push onto reality creates the 'push back' of reality itself. In the pipe example two paradox would occur, unless the character in question has a rote for this spell. Rotes can be pretty wild, bunkish even, but wonton will working relying on nothing more than your comprehension of existence automatically produces paradox ~ expressly due to your lack of understanding in what it was that you did. You don't have any idea *how* you did what you did, you simply understand that it is possible. You flex your willpower and viola!

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