Showing posts with label story play. Show all posts
Showing posts with label story play. Show all posts

Monday, April 4, 2011

Time Management ~ 3d20 cyberpunk hero

Time Maximization

You have a character. She is a hyper computer tech, and she wants to maximize her click through rate for a monotonous task. She has a job with a tech company and they want her to implement a process and training procedure for this new task. The task is ..name indexing and crm management for a large research company named ..Vantage! They happen to be the subsidiary of a villinous corporate cult, but your Vigilante computer hero don't know that.. yet! You are playing in a 3d20 varient of the 3rd edition Shadowrun system¹ :smile:

( :heh: ¡ this would make a good ecad article if I cut the :cheeky. ) ²

To start with a player decision would be called for. Do you want to use programing or process to streamline the process. An MPC³ would set the cognitive die to intelligence in the long term check to determine that process is the solution in this case. A player should be expected to make these desicion and save as part of the cognitive die when they make the check. An MPC does not make saves. The challenge die is set to the computer skill, and the constitution die is set to stressed due to the other long term checks that are being maintained by your hero. The check in this case is shared. As part of your player decision you also decide to use a contact to help with developing a training module for your characters efficiency maximized click path (with keyboard shortcuts). You decided to use a contact because your character would have needed to set the challenge die to profession in order to create the training module. In this case the contact is your friend and fellow player. This will be how your teo characters are brought together in the narrative of the story play. The first scene will be the meeting of you characters, and that scene will also be the location of the other two players work. They will not be involved in this long term check except on the saves. You roll 3d20.

Bam! Turns out the waiter (one of the other two players) fails the constitution save. Everyones checks go fine otherwise. The click path is made and ready for the scene. The training module is 90% made because you already have the path from another module, the specific click paths simply need to be punched in, and the fluff text is best left to Vantage anyhow :smirk: the project is all but done when you are meeting each other in the classy restaurant. Then, :smirk: the waiter (who did not call in sick to work even though he should have) sneezes ..horribly!

Now, talk. You ~ are in the kitchen.

This is the start of a game. If I had premade characters. I could. Run this game right now. As easy as I wrote this. Direct stream of thought, complete with Typos™

¹ That I am fabricating on the fly as I write this. Cognitive, Challenge, Constitution! Perfect! ¹

² No :hm: or :ha: ..dude ²

³ Mechanical Player ..Conducted Character? CC? C5 system? C7 system? ³

Monday, March 28, 2011

Good Morning, Good Morning!

A morning cup of coffee. I'm not talking about when you get river water in your face while white water rafting. I am speaking of the wakemeup. More expresely a morning ritual. Everyone has a morning ritual. Mine includes ciggarettes and yoga. Preferably two, and a good putter round the vincity. Some people are up and at em with a lightning quickness, and some people take nice long showers and shave while still rubbing the blur of dreams from their eyes. Along with eating and breathing waking up from sleep is a universal experience. Oddly enough waking up is a subject I have scarcely seen addressed in Story Play rule systems.
D&D 3ED has some reference to the phenomena. Specifically in order to be used in combat scenarios. In this case a listen check to successfully notice the need and a will save with flat DC. This mechanic does well to simulate a mid night ambush wherin you will awaken sueging with adrenalin. I have used the mechanic several times successfully. The Storyteller system has a reference to slumber in the extented merits and flaws system. The trait 'deep sleeper' makes it more difficult to rouse your character. There is also a trait called nightmares in the Storyteller system that I am familiar with that gives you a one in six chance of awakening without having gained the benefits of sleeping, but where is that morning ritual?
Should you want to characterize the phenomena of the morning ritual and how it impacts a character I suggest we take a look at the Video Game 'Fallout' Fallout 3 specifically. In this video game your pixel is granted a boon of increased experience points per kill when they have had a full nights rest. Keeping in mind that the pixel also suffers absolute zero penalties for not sleeping, even for as long as two weeks worth of in game time, the express mechanic does not translate well to the story play. But, the idea is there. Benefit the character in some way for using their morning ritual.
Perhaps a bonus to perception? Perhaps a bonus action point? Perhaps a bonus die on certain tasks? One way or another granting the character a boon for having 'properly prepared' themselves for the day. This boon reflects the benefits of performing a morning ritual. An SRD example would be to grant the character the benefits of the alertness feat for six hours after the morning ritual. A Storyteller example would be to reduce all mental targets by one for six hours. If you really wanted to go wild with this idea you could.
Say you are playing 'Offices and Officials' (an imaginary game of keeping a day job and paying your taxes) what you could do is actually hammer out ten or twenty morning rituals (from yoga and ti chi to coffee and blogging) that provide different boons to your workaday character. Coffee could grant you a plus four alertness for three hours while yoga could grant you a plus two for six hours. Blogging increases your typing speed for the day while ti chi increases your balance. For the more serious blood and guts player morning rituals need not be restricted to Clerics and Druids who worship with the morning sun. An hour of stretching and excersise in the morning could grant a warrior character with a +1 to con and dex for the day!
Mornin!

Sunday, March 20, 2011

story play

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Pardon the SEO, 'story play' does not have quality results on asearch. I should start a wiki? Hmm.. Maybe not? Sigh..

Story Game

:hmm: suddenly chamber play sounds as dungeon esque as master does next to conductor. Conductor sounds.. Solid. Worthy even, but story Game, Story Play.. I do still think that 'play' is the thing :wink: Game means contest. Most people start asking 'how do I win' if you use the term game. Play is much more the thing about Story Games. Play Games could workish, but is also effectively taken by casual usage. People say 'play games' to sorta/kinda mean sumthin. Whereas Story Play has a sorta theatrical flair to it. Unused as far as I am aware. You have stage play, screen play, and story play, and game play. Game play being.. Sports and videogames. Arcade? :hmm:

Story Play?