Tuesday, March 29, 2011

Conducting One's Morning

A morning cup of coffee. I'm not talking about when you get river water in your face while white water rafting. I am speaking of the wakemeup. More expresely a morning ritual. Everyone has a morning ritual. Mine includes ciggarettes and yoga. Preferably two, and a good putter round the vincity. Some people are up and at em with a lightning quickness, and some people take nice long showers and shave while still rubbing the blur of dreams from their eyes. Along with eating and breathing waking up from sleep is a universal experience. Oddly enough waking up is a subject I have scarcely seen addressed in Story Play rule systems.
D&D 3ED has some reference to the phenomena. Specifically in order to be used in combat scenarios. In this case a listen check to successfully notice the need and a will save with flat DC. This mechanic does well to simulate a mid night ambush wherin you will awaken surging with adrenalin. I have used the mechanic several times successfully. The Storyteller system has a reference to slumber in the extented merits and flaws system. The trait 'deep sleeper' makes it more difficult to rouse your character. There is also a trait called nightmares in the Storyteller system that I am familiar with that gives you a one in six chance of awakening without having gained the benefits of sleeping, but where is that morning ritual?
Should you want to characterize the phenomena of the morning ritual and how it impacts a character I suggest we take a look at the Video Game 'Fallout' Fallout 3 specifically. In this video game your pixel is granted a boon of increased experience points per kill when they have had a full nights rest. Keeping in mind that the pixel also suffers absolute zero penalties for not sleeping, even for as long as two weeks worth of in game time, the express mechanic does not translate well to the story play. But, the idea is there. Benefit the character in some way for using their morning ritual.
Perhaps a bonus to perception? Perhaps a bonus action point? Perhaps a bonus die on certain tasks? One way or another granting the character a boon for having 'properly prepared' themselves for the day. This boon reflects the benefits of performing a morning ritual. An SRD example would be to grant the character the benefits of the alertness feat for six hours after the morning ritual. A Storyteller example would be to reduce all mental targets by one for six hours. If you really wanted to go wild with this idea you could.
Say you are playing 'Offices and Officials' (an imaginary game of keeping a day job and paying your taxes) what you could do is actually hammer out ten or twenty morning rituals (from yoga and ti chi to coffee and blogging) that provide different boons to your workaday character. Coffee could grant you a plus four alertness for three hours while yoga could grant you a plus two for six hours. Blogging increases your typing speed for the day while ti chi increases your balance. For the more serious blood and guts player morning rituals need not be restricted to Clerics and Druids who worship with the morning sun. An hour of stretching and excersise in the morning could grant a warrior character with a +1 to con and dex for the day!
Mornin!

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